CS 113 / Informatics 125: Computer Game Development

Fall, 2015
Tu Th 7:00pm - 8:20pm, SSPA 1100, Course codes: 34030 (CS) and 37060 (Inf)

Instructor: Dan Frost frost@ics.uci.edu   Office: Donald Bren Hall 5058 (949) 824-1588 (Why UCI? 1 Luv!) Office hours: Tuesdays, 2:00pm - 3:00pm, and by appointment, in DBH 5058
Teaching assistant: Mehdi Rahimzadeh   m.rahimzadeh at uci.edu

Goal: To learn about the science, art, craft, and industry of computer games.


Useful links:

Ground rules

Important Dates

Attendance during the lecture period is required on certain days, often those with student or guest speakers:

Assignments and projects

Scoring and grading

Grading will be on a straight scale, based on total points. (A+ 97.0 or higher; A 93.0 to 96.9; A- 90.0 to 92.9; B+ 87.0 to 89.9; B 83.0 to 86.9; B- 80.0 to 82.9; and so on.)

Each game project will receive a letter grade, e.g. A, A-, B+, B (these are by far the most common grades). The game project is worth at most 75 points, as follows: A+, 73 to 75; A, 71; A-, 68; B+, 65; B, 62; and so on.

The game design document (including pitch and 8th week status reports) is worth up to 10 points; most teams will get 9 (an A). Students who miss part or all of their team's pitch will receive less credit.

Individual accomplishments are worth up to 15 points:

5 - attendance (roll will be taken on six or more dates)
2 - comment on another team's draft design document
2 - attendance at and energy demonstrated in eighth week presentation
6 - six status reports

Special Accommodations: Any student who feels he or she may need an accommodation based on the impact of a disability should contact me privately to discuss his or her specific needs. Also contact the Disability Services Center at (949) 824-7494 as soon as possible to ensure that such accommodations are implementationed in a timely fashion.

At the Computer Game Design Conference on May 6, 1998, there was a panel on design docs. Moderator Alex Dunne referenced a real design document which was submitted by panelist John Jack, a producer at Monolith. This design doc was from the company's recent computer game, "Claw". Claw Design Document.