-
OKtoRunGetImage
boolean OKtoRunGetImage
-
appletID
java.lang.String appletID
-
workerIsDone
boolean workerIsDone
-
isApplet
boolean isApplet
-
mouseX
int mouseX
-
mouseY
int mouseY
-
mouseChangeX
int mouseChangeX
-
mouseChangeY
int mouseChangeY
-
mousePrevX
int mousePrevX
-
mousePrevY
int mousePrevY
-
mouseButton
int mouseButton
-
mouseIsAltDown
boolean mouseIsAltDown
-
mouseIsControlDown
boolean mouseIsControlDown
-
mouseIsMetaDown
boolean mouseIsMetaDown
-
mouseIsShiftDown
boolean mouseIsShiftDown
-
mouseWheelUnits
int mouseWheelUnits
-
mouseSprite
Sprite mouseSprite
-
offG
java.awt.Graphics2D offG
-
goalFPS
int goalFPS
-
spritesFromBottomToTopList
java.util.Vector<E> spritesFromBottomToTopList
-
name2method
java.util.Hashtable<K,V> name2method
-
edgeLeft
Sprite edgeLeft
-
edgeRight
Sprite edgeRight
-
edgeTop
Sprite edgeTop
-
edgeBottom
Sprite edgeBottom
-
keysThatAreDown
java.util.HashMap<K,V> keysThatAreDown
-
keysThatHaveJustBeenReleased
java.util.HashMap<K,V> keysThatHaveJustBeenReleased
-
keysWithTypematicDifferent
java.util.HashMap<K,V> keysWithTypematicDifferent
-
lastKeyPressed
int lastKeyPressed
-
shiftPressed
boolean shiftPressed
-
ctrlPressed
boolean ctrlPressed
-
altPressed
boolean altPressed
-
typematicIsOn
boolean typematicIsOn
-
lastKeyChar
char lastKeyChar
-
soundsPossiblyPlaying
java.util.Vector<E> soundsPossiblyPlaying
-
frame
javax.swing.JFrame frame
-
gameComponent
ucigame.GameComponent gameComponent
-
offscreen
java.awt.Image offscreen
-
bgColor
java.awt.Color bgColor
-
bgImage
Image bgImage
-
windowFont
java.awt.Font windowFont
-
rand
java.util.Random rand
-
buttonList
java.util.Vector<E> buttonList
-
buttonList2
java.util.Vector<E> buttonList2
-
methods
java.lang.reflect.Method[] methods
-
currScene
java.lang.String currScene
-
nextCurrScene
java.lang.String nextCurrScene
-
startSceneMethod
java.lang.reflect.Method startSceneMethod
-
sceneKeyPressMethod
java.lang.reflect.Method sceneKeyPressMethod
-
sceneKeyReleaseMethod
java.lang.reflect.Method sceneKeyReleaseMethod
-
delayTime
int delayTime
-
fps
int fps
-
fontFPS
java.awt.Font fontFPS
-
fpsTimer
javax.swing.Timer fpsTimer
-
frames
int frames
-
playing
boolean playing
-
suspended
boolean suspended
-
oneStep
boolean oneStep
-
timers
java.util.Vector<E> timers
-
timers2
java.util.Vector<E> timers2
-
timers3
java.util.Vector<E> timers3
-
mouse
Mouse mouse
-
window
GameWindow window
-
canvas
GameCanvas canvas
-
keyboard
Keyboard keyboard
-
fpsChecker
java.awt.event.ActionListener fpsChecker