A B C D E F G H I J K L M N O P Q R S T U V W X Y Z 

A

A - Variable in class ucigame.Keyboard
 
actualFPS() - Method in class ucigame.Ucigame
Returns the number of times the game window has been refreshed in the last second.
ADD - Static variable in class ucigame.Ucigame
 
addFrame(Image, int, int) - Method in class ucigame.Sprite
Adds a frame to the Sprite.
addFrames(Image, int...) - Method in class ucigame.Sprite
A variant of addFrame() which allows multiple frames from one Image object to be added to the sprite with one method call.
ADDONCE - Static variable in class ucigame.Ucigame
 
alt() - Method in class ucigame.Keyboard
Returns true if the Alt key was held down when the last key was pressed; false otherwise.
arrayOfAvailableFonts() - Method in class ucigame.Ucigame
Returns an array of Strings; each element of the array is the name of a font installed on the computer.

B

B - Variable in class ucigame.Keyboard
 
background(Image) - Method in class ucigame.GameCanvas
Sets the canvas background to the specified Image.
background(int) - Method in class ucigame.GameCanvas
Sets the canvas background to the specified shade.
background(int, int, int) - Method in class ucigame.GameCanvas
Sets the canvas background to the specified color.
BACKQUOTE - Variable in class ucigame.Keyboard
 
BACKSLASH - Variable in class ucigame.Keyboard
 
BACKSPACE - Variable in class ucigame.Keyboard
 
BOLD - Static variable in class ucigame.Ucigame
 
BOLDITALIC - Static variable in class ucigame.Ucigame
 
BOTTOM - Static variable in class ucigame.Ucigame
 
BOTTOMEDGE - Static variable in class ucigame.Ucigame
 
bounceIfCollidesWith(Sprite...) - Method in class ucigame.Sprite
This method tests whether this sprite overlaps with the sprite passed in and bounce if collision occurs.
button() - Method in class ucigame.Mouse
Returns the value of the mouse button involved when the mouse is pressed, released, moved, or dragged.
buttonAction(char, int, int) - Method in class ucigame.Sprite
 

C

C - Variable in class ucigame.Keyboard
 
canvas - Variable in class ucigame.Ucigame
 
CAPSLOCK - Variable in class ucigame.Keyboard
 
checkIfCollidesWith(Sprite...) - Method in class ucigame.Sprite
Like the other xxxIfCollidesWith() methods, this methods test whether the two sprites will overlap in the next x and y positions.
clear() - Method in class ucigame.GameCanvas
Draws the specified background image or background color on the canvas.
CLOSEBRACKET - Variable in class ucigame.Keyboard
 
collided(int...) - Method in class ucigame.Sprite
Returns a boolean value of true or false, depending on whether an collision was detected in the immediately preceeding xxxIfCollidesWith() call.
COMMA - Variable in class ucigame.Keyboard
 
CONTROL - Variable in class ucigame.Keyboard
 
CROSSHAIR - Variable in class ucigame.Mouse
 
ctrl() - Method in class ucigame.Keyboard
Returns true if the Ctrl key was held down when the last key was pressed; false otherwise.
currSequence() - Method in class ucigame.Sprite
Returns the name of the sprite's current sequence.

D

D - Variable in class ucigame.Keyboard
 
DASH - Variable in class ucigame.Keyboard
 
DEFAULT - Variable in class ucigame.Mouse
 
defineSequence(String, int...) - Method in class ucigame.Sprite
Defines, for an animated sprite, a sequence of one or more animation frames, which can later be cycled through while the sprite is displayed.
DELETE - Variable in class ucigame.Keyboard
 
destroy() - Method in class ucigame.Ucigame
non-API
DOWN - Variable in class ucigame.Keyboard
 
draw(int, int) - Method in class ucigame.Image
Draws the image so that its upper left hand corner is at the specified position, relative to the upper left hand corner of the canvas.
draw() - Method in class ucigame.Sprite
Causes the sprite, and any other sprites pinned to this sprite, to be drawn on the canvas, unless the sprite is hidden.
draw() - Method in class ucigame.Ucigame
Called by Ucigame every time the game window needs to be repainted.

E

E - Variable in class ucigame.Keyboard
 
E_RESIZE - Variable in class ucigame.Mouse
 
END - Variable in class ucigame.Keyboard
 
ENTER - Variable in class ucigame.Keyboard
 
EQUALS - Variable in class ucigame.Keyboard
 

F

F - Variable in class ucigame.Keyboard
 
F1 - Variable in class ucigame.Keyboard
 
F10 - Variable in class ucigame.Keyboard
 
F11 - Variable in class ucigame.Keyboard
 
F12 - Variable in class ucigame.Keyboard
 
F2 - Variable in class ucigame.Keyboard
 
F3 - Variable in class ucigame.Keyboard
 
F4 - Variable in class ucigame.Keyboard
 
F5 - Variable in class ucigame.Keyboard
 
F6 - Variable in class ucigame.Keyboard
 
F7 - Variable in class ucigame.Keyboard
 
F8 - Variable in class ucigame.Keyboard
 
F9 - Variable in class ucigame.Keyboard
 
FILL - Static variable in class ucigame.Ucigame
 
flipHorizontal() - Method in class ucigame.Sprite
Flips the sprite around a vertical line running through the center of the sprite.
flipVertical() - Method in class ucigame.Sprite
Flips the sprite around a horizontal line running through the center of the sprite.
focusGained(FocusEvent) - Method in class ucigame.Ucigame
non-API
focusLost(FocusEvent) - Method in class ucigame.Ucigame
non-API
font(String, int, int) - Method in class ucigame.GameCanvas
Sets the canvas's font to the specified fontname, style and size.
font(String, int, int, int, int, int) - Method in class ucigame.GameCanvas
Sets the canvas's font to the specified fontname, style, size, and color.
font(String, int, int) - Method in class ucigame.Sprite
Specifies the font to use in subsequent calls to putText() with this Sprite.
font(String, int, int, int, int, int) - Method in class ucigame.Sprite
Specifies the font and font color to use in subsequent calls to putText() with this Sprite.
framerate(int) - Method in class ucigame.Sprite
Sets a framerate for this sprite; Ucigame will try to change the sprite's current frame number d times per second, although there is no guarantee that it will be successful.
framerate(double) - Method in class ucigame.Ucigame
Sets the desired framerate to the specified value.

G

G - Variable in class ucigame.Keyboard
 
GameCanvas - Class in ucigame
The GameCanvas class exists to provide the programmer with a single instance, the object canvas.
GameWindow - Class in ucigame
 
getImage(String) - Method in class ucigame.Ucigame
Returns an Image object created from the specified image file from disk.
getImage(String, int) - Method in class ucigame.Ucigame
Returns an Image object created from the specified image file from disk; pixels with the specified shade of gray will be transparent.
getImage(String, int, int, int) - Method in class ucigame.Ucigame
Returns an Image object created from the specified image file from disk; pixels of the specified color will be transparent.
getSound(String) - Method in class ucigame.Ucigame
This method reads in the specified sound file from disk.

H

H - Variable in class ucigame.Keyboard
 
HAND - Variable in class ucigame.Mouse
 
height() - Method in class ucigame.GameCanvas
Returns the height of the canvas in pixels.
height() - Method in class ucigame.Image
This method return the height of the image.
height() - Method in class ucigame.Sprite
Returns the sprite's height.
Help - Class in ucigame
 
Help() - Constructor for class ucigame.Help
 
hide() - Method in class ucigame.Sprite
Hides the sprite from view.
hideFPS() - Method in class ucigame.GameWindow
Method will hide the FPS of the window.
HOME - Variable in class ucigame.Keyboard
 

I

I - Variable in class ucigame.Keyboard
 
Image - Class in ucigame
Class for images in ucigame.
init() - Method in class ucigame.Ucigame
non-API
INSERT - Variable in class ucigame.Keyboard
 
isAltDown() - Method in class ucigame.Mouse
Returns true if the keyboard's Alt key is down when the mouse is pressed, released, moved, or dragged; false otherwise.
isAvailableFont(String) - Method in class ucigame.Ucigame
Returns true or false depending on whether the specified fontName is installed on the computer.
isBackspace(String) - Method in class ucigame.Keyboard
 
isControlDown() - Method in class ucigame.Mouse
Returns true if the keyboard's Ctrl key is down when the mouse is pressed, released, moved, or dragged; false otherwise.
isDown(int...) - Method in class ucigame.Keyboard
 
isMetaDown() - Method in class ucigame.Mouse
Returns true if the keyboard's Meta key is down when the mouse is pressed, released, moved, or dragged; false otherwise.
isShiftDown() - Method in class ucigame.Mouse
Returns true if the keyboard's Shift key is down when the mouse is pressed, released, moved, or dragged; false otherwise.
isShown() - Method in class ucigame.Sprite
Returns true if the sprite is not currently hidden with hide().
ITALIC - Static variable in class ucigame.Ucigame
 

J

J - Variable in class ucigame.Keyboard
 

K

K - Variable in class ucigame.Keyboard
 
K0 - Variable in class ucigame.Keyboard
 
K1 - Variable in class ucigame.Keyboard
 
K2 - Variable in class ucigame.Keyboard
 
K3 - Variable in class ucigame.Keyboard
 
K4 - Variable in class ucigame.Keyboard
 
K5 - Variable in class ucigame.Keyboard
 
K6 - Variable in class ucigame.Keyboard
 
K7 - Variable in class ucigame.Keyboard
 
K8 - Variable in class ucigame.Keyboard
 
K9 - Variable in class ucigame.Keyboard
 
key() - Method in class ucigame.Keyboard
Returns the value of the most recently pressed keyboard key.
Keyboard - Class in ucigame
Every Ucigame has one object named keyboard; the object's methods reveal currently pressed and the most recently pressed key.
keyboard - Variable in class ucigame.Ucigame
 
keyPressed(KeyEvent) - Method in class ucigame.Ucigame
non-API
keyReleased(KeyEvent) - Method in class ucigame.Ucigame
non-API
keyTyped(KeyEvent) - Method in class ucigame.Ucigame
non-API

L

L - Variable in class ucigame.Keyboard
 
lastCharacter() - Method in class ucigame.Keyboard
 
LEFT - Variable in class ucigame.Keyboard
 
LEFT - Variable in class ucigame.Mouse
 
LEFT - Static variable in class ucigame.Ucigame
 
LEFTEDGE - Static variable in class ucigame.Ucigame
 
loop() - Method in interface ucigame.Sound
Plays the sound continuously; when the end is reached it starts over.

M

M - Variable in class ucigame.Keyboard
 
main(String[]) - Static method in class ucigame.Help
 
main(String[]) - Static method in class ucigame.Ucigame
non-API
makeButton(String) - Method in class ucigame.Sprite
Makes a button with the specified name.
makeButton(String, Image, int, int) - Method in class ucigame.Ucigame
Returns a button Sprite with the specified name, based on the specified Image.
makeSprite(Image) - Method in class ucigame.Ucigame
Returns a Sprite object based on the specified Image object.
makeSprite(int, int) - Method in class ucigame.Ucigame
Returns a Sprite with the specified width and height, but with no image(s).
makeSprite(Image, int, int) - Method in class ucigame.Ucigame
Returns a Sprite object based on the specified Image object, with the specified width and height.
makeTiledSprite(int, int, int, int) - Method in class ucigame.Ucigame
Returns a Sprite which is a matrix of tiles.
MIDDLE - Variable in class ucigame.Mouse
 
motion(double, double) - Method in class ucigame.Sprite
Sets the x and y motion amount for this sprite.
motion(double, double, int) - Method in class ucigame.Sprite
Changes the x and y motion amounts based on the value of command.
Mouse - Class in ucigame
The Mouse class exists to provide the programmer with a single instance, the object mouse.
mouse - Variable in class ucigame.Ucigame
 
mouseClicked(MouseEvent) - Method in class ucigame.Ucigame
non-API
mouseDragged(MouseEvent) - Method in class ucigame.Ucigame
non-API
mouseEntered(MouseEvent) - Method in class ucigame.Ucigame
non-API
mouseExited(MouseEvent) - Method in class ucigame.Ucigame
non-API
mouseMoved(MouseEvent) - Method in class ucigame.Ucigame
non-API
mousePressed(MouseEvent) - Method in class ucigame.Ucigame
non-API
mouseReleased(MouseEvent) - Method in class ucigame.Ucigame
non-API
mouseWheelMoved(MouseWheelEvent) - Method in class ucigame.Ucigame
non-API
MOVE - Variable in class ucigame.Mouse
 
move() - Method in class ucigame.Sprite
Moves the sprite by its x and y motion amounts.
MULTIPLY - Static variable in class ucigame.Ucigame
 

N

N - Variable in class ucigame.Keyboard
 
N_RESIZE - Variable in class ucigame.Mouse
 
NE_RESIZE - Variable in class ucigame.Mouse
 
nextX(double) - Method in class ucigame.Sprite
Sets the sprite's next x positions (relative to the upper left hand corner of the canvas).
nextY(double) - Method in class ucigame.Sprite
Sets the sprite's next y positions (relative to the upper left hand corner of the canvas).
NONE - Variable in class ucigame.Mouse
 
NUMLOCK - Variable in class ucigame.Keyboard
 
NW_RESIZE - Variable in class ucigame.Mouse
 

O

O - Variable in class ucigame.Keyboard
 
ONCE - Static variable in class ucigame.Ucigame
 
onKeyPress() - Method in class ucigame.Ucigame
Called by Ucigame when the player presses a key on the keyboard.
onKeyRelease() - Method in class ucigame.Ucigame
Called by Ucigame when the player releases a key on the keyboard.
onMouseDragged() - Method in class ucigame.Ucigame
Called by Ucigame when the player moves the mouse while holding down a mouse button.
onMouseMoved() - Method in class ucigame.Ucigame
Called by Ucigame when the player moves the mouse.
onMousePressed() - Method in class ucigame.Ucigame
Called by Ucigame when the player presses down a mouse button.
onMouseReleased() - Method in class ucigame.Ucigame
Called by Ucigame when the player releases a mouse button.
onMouseWheelMoved() - Method in class ucigame.Ucigame
Called by Ucigame when the mouse wheel is rotated.
OPENBRACKET - Variable in class ucigame.Keyboard
 

P

P - Variable in class ucigame.Keyboard
 
PAGE_DOWN - Variable in class ucigame.Keyboard
 
PAGE_UP - Variable in class ucigame.Keyboard
 
PAUSE - Variable in class ucigame.Keyboard
 
pauseIfCollidesWith(Sprite...) - Method in class ucigame.Sprite
This method tests whether this sprite overlaps with the sprite passed in and pauses.
PERIOD - Variable in class ucigame.Keyboard
 
pin(Sprite, int, int) - Method in class ucigame.Sprite
Pins pinnedSprite on top of current sprite (this), which means that pinnedSprite will be drawn whenever this.draw() is performed.
PIXELPERFECT - Static variable in class ucigame.Ucigame
 
PLAIN - Static variable in class ucigame.Ucigame
 
play() - Method in interface ucigame.Sound
Plays the sound once, from beginning to end.
play(String) - Method in class ucigame.Sprite
Sets the sprite's animation sequence to the series of frames indicated by sequenceName.
play(String, int) - Method in class ucigame.Sprite
Sets the sprite's animation sequence to the series of frames indicated by sequenceName.
play(String, String) - Method in class ucigame.Sprite
Sets the sprite's animation sequence to the series of frames indicated by sequenceName, and plays that sequence one time.
play(String, String, int) - Method in class ucigame.Sprite
Sets the sprite's animation sequence to the series of frames indicated by sequenceName, and plays that sequence one time.
play(String, int, String) - Method in class ucigame.Sprite
Sets the sprite's animation sequence to the series of frames indicated by sequenceName, and plays that sequence repetitions times.
play(String, int, String, int) - Method in class ucigame.Sprite
Sets the sprite's animation sequence to the series of frames indicated by sequenceName, and plays that sequence repetitions times.
position(double, double) - Method in class ucigame.Sprite
Moves the sprite so that its upper left hand corner is at the specified position, relative to the upper left hand corner of the canvas (or to the upper left hand corner of its parent, if this sprite is pinned).
print(String) - Method in class ucigame.Ucigame
Prints information on the console.
print(int) - Method in class ucigame.Ucigame
 
print(short) - Method in class ucigame.Ucigame
 
print(char) - Method in class ucigame.Ucigame
 
print(double) - Method in class ucigame.Ucigame
 
print(float) - Method in class ucigame.Ucigame
 
print(long) - Method in class ucigame.Ucigame
 
print(boolean) - Method in class ucigame.Ucigame
 
print(Object) - Method in class ucigame.Ucigame
 
println(String) - Method in class ucigame.Ucigame
Prints information on the console, followed by a new line.
println(int) - Method in class ucigame.Ucigame
 
println(short) - Method in class ucigame.Ucigame
 
println(char) - Method in class ucigame.Ucigame
 
println(double) - Method in class ucigame.Ucigame
 
println(float) - Method in class ucigame.Ucigame
 
println(long) - Method in class ucigame.Ucigame
 
println(boolean) - Method in class ucigame.Ucigame
 
println(Object) - Method in class ucigame.Ucigame
 
putText(int, double, double) - Method in class ucigame.GameCanvas
Writes the specified number n on the canvas at location (x, y).
putText(double, double, double) - Method in class ucigame.GameCanvas
Writes the specified number n on the canvas at location (x, y).
putText(String, double, double) - Method in class ucigame.GameCanvas
Writes the specified String string on the canvas at location (x, y).
putText(int, double, double) - Method in class ucigame.Sprite
Draws the specified int N on the sprite, using the sprite's current font.
putText(double, double, double) - Method in class ucigame.Sprite
Draws the specified double D on the sprite, using the sprite's current font.
putText(String, double, double) - Method in class ucigame.Sprite
Draws the specified String on the sprite, using the sprite's current font.

Q

Q - Variable in class ucigame.Keyboard
 
QUOTE - Variable in class ucigame.Keyboard
 

R

R - Variable in class ucigame.Keyboard
 
random(double) - Method in class ucigame.Ucigame
Returns a random double greater than or equal to 0 and less than limit.
random(double, double) - Method in class ucigame.Ucigame
Returns a random double greater than or equal to lowerlimit and less than or equal to upperlimit.
randomInt(int) - Method in class ucigame.Ucigame
Returns a random int greater than or equal to 0 and less than limit.
randomInt(int, int) - Method in class ucigame.Ucigame
Returns a random int greater than or equal to lowerlimit and less than upperlimit.
randomSeed(int) - Method in class ucigame.Ucigame
Specifies a seed for the random number generator.
restart() - Method in class ucigame.Sprite
For an animated sprite, sets the next frame to display (when sprite1.draw() is next called) to frame 0 (the first frame in the sequence).
RIGHT - Variable in class ucigame.Keyboard
 
RIGHT - Variable in class ucigame.Mouse
 
RIGHT - Static variable in class ucigame.Ucigame
 
RIGHTEDGE - Static variable in class ucigame.Ucigame
 
rotate(double) - Method in class ucigame.Sprite
Rotates the sprite counterclockwise by the number of degrees specified.
rotate(double, double, double) - Method in class ucigame.Sprite
Same as the one parameter version of rotate(), except that the center of rotation is rotCenterX pixels to the right and rotCenterY pixels down from the upper left hand corner of the sprite.

S

S - Variable in class ucigame.Keyboard
 
S_RESIZE - Variable in class ucigame.Mouse
 
SE_RESIZE - Variable in class ucigame.Mouse
 
SEMICOLON - Variable in class ucigame.Keyboard
 
serialVersionID - Static variable in class ucigame.Ucigame
 
SET - Static variable in class ucigame.Ucigame
 
setCursor(int) - Method in class ucigame.Mouse
Changes the cursor to one of the standard system cursors.
setCursor(Image, int, int) - Method in class ucigame.Mouse
Changes the cursor to the specified Image.
setfps(int) - Method in class ucigame.GameWindow
Method will set the FPS of the window.
setIconImage(Image) - Method in class ucigame.Ucigame
Sets the specified Image as the icon for the game window.
setTiles(Image, int, int, int...) - Method in class ucigame.Sprite
Takes a frame from gameImage (with an upper left hand corner as specified by x and y and with width and height as specified in makeTiledSprite()), and puts that frame into one or more of the sprite's tiles as specified by the col and row pairs specified by location.
setToFrame(int) - Method in class ucigame.Sprite
For an animated sprite, sets the next frame to display (when sprite1.draw() is next called) to the specified frame in the current sequence.
setup() - Method in class ucigame.Ucigame
Called by Ucigame once, at the start of the game.
SHIFT - Variable in class ucigame.Keyboard
 
shift() - Method in class ucigame.Keyboard
Returns true if the Shift key was held down when the last key was pressed; false otherwise.
show() - Method in class ucigame.Sprite
Shows the sprite; cancels the effect of a call to hide().
showFPS() - Method in class ucigame.GameWindow
Method will show the FPS of the window.
size(int, int) - Method in class ucigame.GameWindow
Sets the width and height of the internal area of the window.
SLASH - Variable in class ucigame.Keyboard
 
Sound - Interface in ucigame
Sound object for the ucigame game.
SPACE - Variable in class ucigame.Keyboard
 
sprite() - Method in class ucigame.Mouse
Returns the topmost Sprite object under the current mouse position.
Sprite - Class in ucigame
A Sprite object is an image that can be moved around in the game window.
Sprite(Image) - Constructor for class ucigame.Sprite
Creates a Sprite with the same width and height as the specified Image.
Sprite(int, int, int, int) - Constructor for class ucigame.Sprite
Creates a tiled Sprite with the specified number of rows and columns.
Sprite(int, int) - Constructor for class ucigame.Sprite
Creates a Sprite with the specified width and height.
Sprite(Image, int, int) - Constructor for class ucigame.Sprite
Creates a Sprite based on the specified Image object, with the specified width and height.
start() - Method in class ucigame.Ucigame
non-API
startScene(String) - Method in class ucigame.Ucigame
Defines a new scene for the game.
startTimer(String, double) - Method in class ucigame.Ucigame
Causes the method timerNameTimer() to be run milliBetween milliseconds later, and every millisBetween milliseconds afterwards.
stop() - Method in interface ucigame.Sound
Stops the sound if it is currently playing (or looping).
stop() - Method in class ucigame.Ucigame
non-API
stopIfCollidesWith(Sprite...) - Method in class ucigame.Sprite
This method tests whether this sprite overlaps with the sprite passed in and stop movement if collision occurs.
stopTimer(String) - Method in class ucigame.Ucigame
Cancels subsequent executions of the timerNameTimer() method.
SW_RESIZE - Variable in class ucigame.Mouse
 

T

T - Variable in class ucigame.Keyboard
 
TAB - Variable in class ucigame.Keyboard
 
TEXT - Variable in class ucigame.Mouse
 
title(String) - Method in class ucigame.GameWindow
Set the title of the window.
TOP - Static variable in class ucigame.Ucigame
 
TOPEDGE - Static variable in class ucigame.Ucigame
 
toString() - Method in class ucigame.Sprite
non-API
typematicOff() - Method in class ucigame.Keyboard
 
typematicOff(int, int...) - Method in class ucigame.Keyboard
 
typematicOn() - Method in class ucigame.Keyboard
 
typematicOn(int, int...) - Method in class ucigame.Keyboard
 

U

U - Variable in class ucigame.Keyboard
 
ucigame - package ucigame
 
Ucigame - Class in ucigame
The Ucigame class is the superclass of all Ucigame game classes.
Ucigame() - Constructor for class ucigame.Ucigame
 
UP - Variable in class ucigame.Keyboard
 

V

V - Variable in class ucigame.Keyboard
 

W

W - Variable in class ucigame.Keyboard
 
W_RESIZE - Variable in class ucigame.Mouse
 
WAIT - Variable in class ucigame.Mouse
 
wheelClicks() - Method in class ucigame.Mouse
Returns the number of clicks as of the last time the wheel (a special kind of middle mouse button) was rotated.
width() - Method in class ucigame.GameCanvas
Returns the width of the canvas in pixels.
width() - Method in class ucigame.Image
This method return the width of the image.
width() - Method in class ucigame.Sprite
Returns the sprite's width.
window - Variable in class ucigame.Ucigame
 

X

X - Variable in class ucigame.Keyboard
 
x() - Method in class ucigame.Mouse
Returns the current x position of the mouse, relative to the upper left hand corner of the game window.
x() - Method in class ucigame.Sprite
Returns the x value of the sprite's upper left hand corner, relative to the upper left hand corner of the canvas.
Xchange() - Method in class ucigame.Mouse
Returns the difference between the current and previous x position of the mouse, when the mouse is being dragged.
xPixel() - Method in class ucigame.Sprite
This method returns the x value of the sprite's upper left hand corner (relative to the upper left hand corner of the canvas).
xspeed() - Method in class ucigame.Sprite
This methods return the sprite's current x change amounts.

Y

Y - Variable in class ucigame.Keyboard
 
y() - Method in class ucigame.Mouse
Returns the current y position of the mouse, relative to the upper left hand corner of the game window.
y() - Method in class ucigame.Sprite
Returns the y value of the sprite's upper left hand corner, relative to the upper left hand corner of the canvas.
Ychange() - Method in class ucigame.Mouse
Returns the difference between the current and previous y position of the mouse, when the mouse is being dragged.
yPixel() - Method in class ucigame.Sprite
This method returns the y values of the sprite's upper left hand corner (relative to the upper left hand corner of the canvas).
yspeed() - Method in class ucigame.Sprite
This methods return the sprite's current y change amounts.

Z

Z - Variable in class ucigame.Keyboard
 
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