ICS 62: Game Technologies and Interactive Media

Spring Quarter, 2016

Project, part 4 - due Thursday, May 19, at 11:55pm

  • (Group assignment.) Continue developing the design, code, art, and sound assets of your game. There is nothing to turn in.

  • (Individual assignment.) Create a table based on the table your team turned in for Part 2 of the Project. Remove the columns for your teammates. Add a rightmost column with the header "Updated", and in that describe your actual accomplishments and items delivered for weeks 7 and 8. For weeks 9 and 10, put in your planned Deliverables. Your table may look like this:
     Pamela PorcupineUpdated
    Completed by
    discussion in week 7,
    May 11
    Create mousetrap model in Blender, write "snap" script in Unity. (Actual) Modeled and textured mousetrap, didn't get to scripting.
    Completed by
    discussion in week 8,
    May 18
    Find cheese textures on the web, probably Gouda and Swiss (Actual) We decided not to use cheese. I finished the mousetrap script and created some HUD elements.
    Completed by
    discussion in week 9,
    May 25
    Write pathfinding AI for mouse. (Updated plan) Mouse AI partially complete; "run away" function developed in prep for play testing.
    Completed by
    discussion in week
    10, June 1
    Polish and write spinning mousetrap script if time permits (Updated plan) Complete mouse AI, fix bugs with mousetrap snapping
    Bring a draft of this table to lab on Wednesday, May 18, and show it to your TA and to your teammates. Your TA and teammates may suggest changes. You should turn in an updated version.

    In the same Word file as this table, write a paragraph or two about the progress of your project and your team. What has worked well? How well has the team functioned as a team? What would you do differently? How could this course or the assignments be changed for the better? Upload your Word file to the EEE Dropbox "ICS 62 - Proj 4" before 11:55pm on Thursday, May 19.